Defeat everything that crawls out of it including the big squid-octopus creature. Eventually, Velvet will end up hooking a pot full of monsters. Most of these will be added to your item collection later on however so they're not exactly pointless. This bit is quite straightforward so just go through the events and watch the gang fish random stuff from the sea. You can now talk to Benwick and continue with the story. Make your way back to the front dock and speak with the pirate there to unlock the next class 4 administrative zone. Go in there and rest twice for a couple of extra skits, then head outside to collect an herb. Head for the one at the rear and you should find an inn. Now this prison island has two gates, one at the front (where your ship is) and another in the back. Next, go back to Velvet's cell in B3 for a scene. You should get quite a number of skits after this so be sure to view all of them before doing anything else. Talk with everyone then go check on Eleanor at the North Watchtower. With the battle over, your gang of misfits will finally have their very own hideout. Use break artes to build combos alongside mystic artes if you have enough BG for them too. There is far less chance of your combos being guarded, and it's easier to stun the boss this way as well. The best time for combos is when the Dullahan is occupied with someone else and has its back turned to you. And whatever it lacks in range, it more than makes up for in power, so be wary when you move in to attack it with light-based martial artes combos. This boss is an Armored Undead monster who has primarily close-ranged attacks in its arsenal. Level: 44 HP: 61,624 Weakness: Light Resist: Earth, Wind Drop: Armory Acerite III You will enter a fight against the supposed Headless Knight which shouldn't be all that difficult since this isn't what the party thinks it is.Īfter that encounter, Kamoana will call for help so go all the way back to where the party left the rest of the crew, and you will come face-to-face with the real Headless Knight. Make a quick save here before walking up to the marker. Go back outside now and head down the stairs all the way to B3. The green door here leads to a different prison block and one of the cells to the north has a Cumbrous Daggers, while another cell to the west houses a Katz box worth 275 spirits. Take the northeast exit once you've looked through everything. One of the chests has also been refilled with a Silky Paper. You have been here before but it's worth checking out every cell again in case of freebies. Also the red exit to the southwest leads to a 320 Gald treasure so get that if you haven't done so yet, then take the south exit to the prison block. Go grab the Void Ring from the silver chest further ahead when you're done. Look at his wares, sell or enhance your stuff. Moving forward, you'll run into the very same unscrupulous Turtlez yet again. Return to the previous area once again to continue on. In the next area, take the northeast exit and claim the Fatigue Ward atop the ladder. Exit through the door upstairs this time. Grab the Verbana here then return to the first room. You should be able sail back to Titania soon after.Īfter defeating the Bush Ape, enter the door under the stairs and go all the way to the area at the very end. When you're ready, speak with Tabatha in the tavern then head to the docks at Port Zekson for a scene. Also be sure to claim the bounty for the code red hunts at the tavern if you haven't already done so. In Loegres, look into the sub-events by the entrance and one of them should start the sidequest Magilou's Menegerie in Motion. Visit the weapons vendor as well if you have stuff to enhance or sell before going through the Danaann Highway toward Loegres. The bronze chest has an Apple Gel, while the silver one to the left of the south exit contains a Chocolate Idol for Magilou. Then check the area for a couple treasure chests that have been refilled. Once you dock at Port Zekson, speak with the pirate standing next to the Van Eltia for a bonus skit.
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