We all do experiments in our unity projects, we often forget to clean our projects from unused assets. – Image, Text, Sounds, Fonts, Sprites, Atlases, Prefabs, TextMeshes, and more.īuilt-in support for Google Translator to automatically localize all your labels into any language. – Unity UI, Unity 2D, NGUI, TextMesh Pro, DF-GUI, 2D ToolKit, SVG Importer, Standard Components “This is currently the most complete localization system available for Unity. It supports Windows phone, iOS and Android.ĭo you know that you must localize your game to increase its visibility? This is one of the best unity plugins that ads localizations to your game.Ī short description of this plugin from the asset store: This plugin has all you need to integrate native os services into your game. Animating 2D characters in Unity is made easy with bones, controls and mesh skinning for 2D sprites.”ĭo you need to integrate native services into your game ? This plugin is what you need. “Puppet2D is an advanced 2D Skeletal Animation Tool. Here is the link to the asset store, if you want, there is also a pro version but is a little expensive.Ī great unity 2d plugin to animate your character directly into unity. All animations are converted into native animations. AE2Unity: After Effect To Unity AnimationĪre you used to working with Adobe After Effects? No problem! With this unity plugin, you can directly import your after effects animations directly into unity. iTween is a simple, powerful and easy to use animation system for Unity.” It has a lot of helpful tools to help you create amazing and simple animations via code. It has more than 2252 positive reviews and it comes for free. On of the best unity 2d plugins available in the asset store. Some of them can also be used for 3d projects. Here is a list of the most used unity 2d plugins for animations. You can find TexturePacker on the asset store at this link. It imports each sprite atlas as native Unity 2D sprite sheet, the sprites can directly be used in the editor”Īlternatively, you can use the unity sprite packer tool which is built into the editor, but I prefer this one because it optimises the meshes better compared to the unity sprite packer and it gives you better control over how the sprite sheets are created. “The TexturePacker Importer extends the Unity editor to read sprite atlas data created with Texture Packer. Here is a short description of what this plugin does: One of the best unity plugins that help you to create amazing and optimised sprite sheets. Even if you think that some of them are expensive, the price is still extremely cheap compared to the time that you’d have to spend to develop those solutions by yourself. Unity 2d plugins are made to make our life easier. Why we use plugins? The answer is easy: To save a lot of time. This makes the player movement device independent.The following article about the best unity 2d plugins has been written with the intent to help your team choose between the best unity plugins to develop your games. ltatime gives the time interval in seconds from the last frame to the current one. Input.GetAxis takes input from the keyboard Rotate player when moving in the opposite direction disable Animator when no key is pressed Start is called before the first frame updateįloat posupdate= Input.GetAxis ("Horizontal") * ltaTime*2f One will be an image file (.png) and the other will be a data file with. You will get two files when you publish a sprite sheet. This algorithm is slower than MaxRects but allows you to pack more sprites on a single texture in many cases.Ĭlick Publish sprite sheet to generate and save your sprite sheet as “Background-sprites” and “Character-sprites”. I recommend that you use **POT (Power of 2) **whenever possible.Įxperiment with the packing by setting the Algorithm to Polygon. To create smaller sprite sheets, set Size constraint to AnySize - but this will give you warnings in Unity about mipmap creation.
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