![]() ![]() ![]() Every single level is designed to flow logically right from the start, and does so using all of the tools presented to the player. That does mean that your time with Hexcells is pretty much limited to its 30 static puzzles, but the trade-off is that there’s absolutely no guesswork to suffer through here. It’s essentially Minesweeper, but without the random generation of our ancient friend. Of course, as you proceed these configurations will only get more complex, and will even sprout some new features you might not be expecting. Using these numbers, you can logic out exactly where every marked hexagon is and proceed until every hex has been left- or right-clicked. Left-clicking marks a hexagon blue, while right-clicking grays out an unmarked hex and reveals its number. From the start a few of them may be grayed out with a number on them, which indicates how many of the hexagons connected to the grayed one need to be marked. Hexcells presents you with a board of orange hexagons, connected in all sorts of patterns. By adding additional dimensions and features to its hand-crafted puzzles, Hexcells essentially perfects the logic puzzles we’ve been burning time on for so many years prior. But that was a flaw that was bound to be corrected eventually in an evolution of the formula, and Hexcells is just that. It wasn’t perfect, of course, since it occasionally required a little guesswork to complete. Minesweeper was a ubiquitous part of Windows for decades because it was such a simple yet engrossing logic puzzler. Rock Paper Shotgun described the game as a "ludicrous pleasure to play".It pains me to think there might be someone reading this right now who has never played Minesweeper, and not just because the thought makes me feel old. Hexcells Infinite was rated 80/100 by New Game Network, who described it as "a unique idea based around the age old concepts of logic". One stated negative was that there was no punishment for making mistakes. They were praised for their simplistic art style and contrastive colours. The games have been commonly compared to Minesweeper. Hexcells and Hexcells Plus were released on 20 February 2014, and Hexcells Infinite was released on 1 September 2014. Hexcells was in development throughout 2013. The art style is minimalistic and has a contrast between the orange and blue tiles. Įach game contains six "worlds" of 36 levels, and Hexcells Infinite contains an extra "infinite" mode with procedurally generated levels. These numbers, as well as the numbers inside the blue or black tiles, may have symbols surrounding them: curly brackets ( ) show that the neighbouring blue shapes are conjoined, and hyphens ( -) show that they are not. Īt the top of each row, column and diagonal in each level there is a number which displays how many blue tiles there are in that section. The objective of each level is to locate all of the blue tiles with the fewest mistakes. Each black tile and some blue tiles display a number which represents how many blue tiles it is bordering. ![]() The player left-clicks a tile if they think it is blue and right-clicks if they think it is black. Under each tile hides a shape that is coloured either blue or black. Each level contains a grid of hexagonal orange tiles. The gameplay of each installment in Hexcells is similar to Minesweeper. There are three games in the series: Hexcells, Hexcells Plus, and Hexcells Infinite. Hexcells is a puzzle video game series developed and published by British designer Matthew Brown. ![]()
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